Has a long reach and the ability to deal a string of critical blows. Raises max MP by 1, and enhances magic and summon power. Raises max MP by 2, and significantly enhances magic and summon power. Speak to Merlin after acquiring all seven first-level magic spells. Has a short reach, but always finishes up a combo attack with a powerful critical blow. Has a long reach, but seldom deals critical blows.Ī powerful weapon that is difficult to deflect. The keychain attached draws out the Keyblade's true form and power. Speak to Riku while the Heartless are attacking Destiny Islands. A sword of terrible destruction.ĭefault weapon on Destiny Islands, also temporarily granted by Riku at Hollow Bastion. Stat changes in Final Mix are listed in parentheses. Obtaining all Keyblades also grants you the bronze trophy and achievement Blade Master in the 1.5 ReMIX version. The Rod and Shield can also be gained later for use by Donald and Goofy. Dream Sword affects Strength, at the cost of Defense, whereas the Dream Shield grants the most item slots and Defense, at the cost of little else. Equipping the Dream Rod will increase Sora's total Ability Points and MP, at the cost of Strength and maximum item slots. The weapons gained in Dive to the Heart are unique in that they are only temporary, but greatly affect Sora's starting attributes and the abilities gained while leveling. Not all weapons add a critical hit bonus, but a critical hit still adds extra knockback, and an increased chance to stun or stagger enemies. This means that at a certain level they add either nothing or a negligible amount. Critical hits only occur upon finishers, and each critical hit imparts the crit bonus as an extra Strength damage bonus upon your current total. Almost all of them have a default 20% critical hit chance, with some increasing that by half or doubling it up to 40%, with exceptions such as the Metal Chocobo with a mere 2% and the Wishing Star at 100%. Sora's Keyblades are the sole weapons to possess a critical hit rate (other than two of Donald's). Weapons with higher recoil will recover a split second faster than those with low recoil, but this total difference is entirely negligible. Recoil is a hidden stat that affects how much recoil you take upon hitting something you cannot damage, such as the stomach of a Large Body. Note that MP should not be neglected either, as magic power is dependent on the character's maximum level of MP. This means that eventually neither Strength nor critical hit bonus becomes relevant upon reaching that point. The Strength stat in Kingdom Hearts caps at 55 for almost all enemies, and though it can be raised up to 99, no additional damage will be dealt past 55. Other factors are their ability to deal critical hits, critical hit damage, recoil, and size of the weapon. Three of the strongest weapons for each character can also only be made through item synthesis at the Item Workshop.Īll weapons by default grant the wielder either Strength or MP, with most weapons either focusing on one or the other. The latter also occurs for Donald and Goofy's weapons, but they are also the only ones that can be bought with Munny at Huey, Dewey, and Louie's Item Shop. Keyblades are typically gained by locking a world's Keyhole, but can also be found under other circumstances, such as completing certain objectives. Weapons possess their own base attributes, and add them to the stats of the wielder.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |